It’s still a F2P title, with a lot more bells and whistles than the competition. The game then plateaus and won’t keep your interest long even with the seemingly regular event updates the game throws at you. However, the game doesn’t have much to go on after that. It makes you feel like the game is at least tied to the whole rich lore of Pirates. I like that you get to retrace the whole Pirates of the Caribbean experience through the story mission. In fact, the number of quests keeps the interest from waning well into the game’s late game experience. This doesn’t mean that the game’s bad though. So you’ll start to do a lot of the familiar questing that you find in free-to-play titles like Tides of War. And it seems that Jo圜ity decided to go through with the “overwhelm-players-with-things-to-do” system. Tides of War doesn’t veer away much from the already set standard by other titles out there.
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